Viking Age Wikia
Advertisement

There are 5 different areas you can search. Each search on a specific area has a chance to unlock the next area for 1 search. A player can also choose to explore all open areas at once with the "Search All" button. For strategy, see Strategy.

Aura Quarters













Mechanics[]

Pay Silver to search an area and get a random Hero Emblem as a reward. VIP9 players can pay 20 gold directly for the fourth statue to search it one time.

Non broken Emblems can be equipped by heroes (they can equip more the higher they are advanced). Each type of Emblem will grant the heroes it's equipped by a special boost in Stats and in Viking Power. Heroes cannot equip two emblems of the same type (cannot equip multiple attack emblems).

At most eight emblems can be used at one time. There are ten different types, and it is generally recommended to avoid Skuld's and Odin's emblems which increase accuracy and dodge chances. *SPECULATION* Some playeres claim these two skills do nothing.

After a while, a player will have many unused Emblems. Unused Emblems can be fused. Fusing Emblems using the "Fuse All" button will give experience to one emblem (the one you select) and remove all other equal or lower tiered emblems that are lv 1 in the Aura Quarters inventory (except for Broken Emblems). Dragging and dropping an Emblem onto another Emblem will fuse the two and give the second Emblem the addexp from the first. The first Emblem can be of any lv but must still be the same or lower tier than the second Emblem. Purple Exp emblems are the one exception and can be fused into any tier emblem.

Exp is given as follows (for one Emblem):

(VP = Viking Power)

Tier

Green

Blue

Purple

Orange

lvl VP addExp exp to next lv exp total VP addExp exp to next lv exp total VP addExp exp to next lv exp total VP addExp exp to next lv exp total
1 40 5 30 0 100 10 50 0 200 20 100 0 400 40 200 0
2 50 10 40 30 110 20 80 50 220 40 160 100 430 70 320 200
3 60 30 60 70 120 50 110 130 240 90 210 260 480 180 420 520
4 70 50 70 130 140 80 130 240 290 160 260 470 580 320 510 940
5 80 70 80 200 170 130 150 370 350 250 300 730 710 490 600 1450
6 ... ... ... 280 210 180 170 520 430 350 340 1030 870 690 680 2050
7 ... 260 230 190 690 530 460 380 1370 1070 910 750 2730
8 320 300 210 880 650 590 1750 1310 1160 830 3480
9 390 370 230 1090 790 730 1590 1440 900 4310
10 470 250 1320 950 880 490 2620 1910 1740 970 5210
11 ... ... ... 1570 1130 1040 520 3110 2260 2060 1030 6180
12 ... 1320 1210 550 3630 2650 1100 7210
13 1540 1400 580 4180 3090 1160 8310
14 ... ... ... 4760 3560 3160 1220 9470
15 ... 4070 3570 1280 10,690
16 4620 3990 1340 11,970
17 5210 4440 1400 13,310
18 5850 4910 1460 14,710
19 6520 5390 1510 16,170
20 7240 5900 1570 17,680
21 8000 6420 MAX 19,250

When an Emblem has sufficient exp, it will level up and increase the bonus given to the hero. The MAX lv for an Emblem is 21.

As noted before, Broken Emblems cannot be fused. They however can be sold for 25 Silver each.

Players are given one Life Stones for each exploration when spending Silver in 4th or 5th area in the Aura Quarters. When they have enough Life Stones, they can spend those to buy a Purple (10 Life Stones) or an Orange (30 Life Stones) Emblem of a specific type.

Hero Emblems[]

Emblems come in 5 different tiers:

  • Broken (useless)
  • Green
  • Blue
  • Purple
  • Orange

Experience emblems can only be purple tier.

There are 11 different types of Hero Emblems:

Name Bonus
Freyja HP
Tyr Attack
Gefjon Defense
Heimdall Magic Defense
Baldr Skill Damage
Thor Crit Chance
Skuld Accuracy
Odin Dodge Chance
Hodr Crit Damage
Sif Stacked Damage
Experience 400 EXP when fused

Strategy[]

Min/Max[]

Once you acquire orange emblems, you should focus on upgrading those. In the meantime, the most effective way of preserving the XP of all those green emblems is to make level 3 green emblems (which have an XP return rate of .36). However, you'll probably still end up filling your inventory with blue emblems before getting an orange emblem, in which case the best option is to use them to upgrade one blue emblem as high as possible, for an XP return rate aproaching .33.

Relaxed[]

A simple method is to get a purple emblem of any bonus and upgrade that with other green and blue emblems. While you lose xp in the long term, the xp lose is minor considering the overall scope of the game. This method also takes much less time.

Emblem Bonuses[]

Freyja's Emblems[]

Freyja's emblems increase HP

Level Green Blue Purple Orange
1 202 405 810 1620
2 866
3 247 990
4 1181
5 1443 2889
6 1776 3555
7 2183 4370
8
9 6463
10 7740
11 9173
12 10,762
13 12,514
14 14,422
15 16,493
16 18,728
17 21,126
18 23,694
19 26,425
20 29,327
21 32,392

Tyr's Emblems[]

Tyr's Emblems increase Attack

Level Green Blue Purple Orange
1 42 84 168 337
2 89 360
3 101 204 411
4 59 120 243 490
5 72 147 599
6 181 366 737
7 223 450 906
8 273 551 1108
9 331 667 1341
10 397 800 1607
11 949 1905
12 1114
13 1296
14 2998
15 3429
16 3894
17 4393
18 4928
19 5497
20 6101
21 6739

Gefjon's Emblems[]

Gefjon's Emblems increase Physical Defense (PDef)

Level Green Blue Purple Orange
1 28 56 112 225
2 120 240
3 68 137 274
4 163 327
5 399
6 491
7 604
8 739
9 894
10 1071
11 1270
12 1490
13 1733
14 1998
15 2285
16 2595
17 2928
18 3284
19 3663
20 4066
21 4491

Heimdall's Emblems[]

Heimdall's Emblems increase Magic Defense (Mdef)

Level Green Blue Purple Orange
1 28 56 112 225
2 120 240
3 68 137 274
4 163 327
5 399
6 491
7 604
8 739
9 894
10 1071
11 1270
12 1490
13 1733
14 1998
15 2285
16 2595
17 2928
18 3284
19 3663
20 4066
21 4491

Baldr's Emblems[]

Baldr's Emblems increase Skill Damage (SD)

Level Green Blue Purple Orange
1 63 126 253 506
2 270 541
3 153 308 618
4 737
5 901
6 1109
7 1363
8 1666
9 2016
10 2415
11 2862
12 3358
13 3905
14 4501
15
16 5846
17 6595
18 7397
19 8250
20 9156
21 10,113

Thor's Emblems[]

Thor's Emblems increase Crit Chance (CC)

Values in %

Level Green Blue Purple Orange
1 0.15 0.30 0.60 1.20
2 0.62 1.24
3 0.16 0.66 1.33
4 0.41 0.73 1.47
5 0.83 1.67
6 1.91
7 2.21
8 2.57
9 2.99
10 3.46
11 3.99
12 4.58
13 5.23
14 5.93
15 6.70
16 7.52
17 8.41
18
19 10.37
20 11.45
21 12.58

Skuld's Emblems[]

Skuld's Emblems increase Accuracy (Acc)

Values in %

Level Green Blue Purple Orange
1 0.30 0.60 1.20 2.40
2 0.31 0.62 1.24 2.48
3 1.33 2.67
4 1.47 2.95
5 3.34
6 0.95 3.83
7 1.10 4.43
8 5.15
9 5.98
10 6.93
11 7.99
12 9.17
13
14
15
16
17
18
19
20
21 25.18

Odin's Emblems[]

Odin's Emblems increase Dodge Chance (DC)

Values in %

Level Green Blue Purple Orange
1 0.30 0.60 1.20 2.40
2 0.31 0.62 1.24 2.48
3 1.33 2.67
4 1.47 2.95
5 3.34
6 0.95 3.83
7 1.10 4.43
8 5.15
9 5.98
10 6.93
11 7.99
12 9.17
13
14
15
16
17
18
19
20
21 25.18

Hodr's Emblems[]

Hodr's Emblems increase Crit Damage (CD)

Values in %

Level Green Blue Purple Orange
1 0.75 1.50 3.00 6.00
2 1.55 6.21
3 0.82 1.66 3.32 6.66
4 3.67
5 8.33
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21 62.90

Sif's Emblems[]

Sif's Emblems increase Stacked Damage (SD)

It's similar to Vigdis' skill Cursed Rune

Level Green Blue Purple Orange
1 50 100 200 400
2 208 414
3 54 138 223 444
4 59 491
5 555
6 637
7 737
8 857
9
10
11
12
13
14
15
16
17
18 3118
19 3455
20 3813
21 4191

*Can Be Useful in Early?*

Experience Emblems[]

Experience Emblems are used to give massive amounts of Experience to other Emblems!!!

This emblem cannot be equipped or leveled up. The only use is to add exp to other emblems. Save these emblems to use on orange emblems. An emblem that gains multiple levels at once will have the same stats as an emblem that gained levels one by one.

Level Purple
1 400
Advertisement